

Their mid game naval unit can summon periodically making it one of the strongest.

Amazon with Celestian and Growth NPC can be extremely tanky if they go arboreans or if psynumbra can get mass rooting maldictors. Kirko have poor T1 units but good snipers from the start and early medium range artillery with splash for mass disable/sprouting growth while their T4 is a good mass buffer.

Bulwarks are their cookie cutter with good damage but poor accuracy until you get the range and splash gun mods while later on they get high range and splash armour chewing artillery and a pretty solid T4. But they are abel to be reasoned with and can offer you their unique units, mods, and doctrines once you gain their trust.All races have their strengths and weaknesses especially when combined with different secret techs.ĭvar lack healing without NPCs/secret techs and their best units are end game but are some of the best. In addition to the playable factions, there are also minor factions that prefer to keep to themselves. Not exactly factions per se, Secret Techs are more like the equivalent of a class that gives you unique units to put into your army and operations and doctrines exclusive to them.
